Friday, January 16, 2015

The World Ends With You

So I’m not a huge video game fan, but there’s one game that I absolutely adore called “The World Ends With You” (TWEWY). I’m going to give a general review/explanation, then get into some analysis of it in another post.

TWEWY has a very complex storyline, so much so that after you finish the game you are encouraged to go back and look for secret reports that explain it more! But the basic story is that this teenager, Neku, wakes up in the middle of an intersection in Shibuya with no memory and no idea how he got there. He realizes that he’s in the middle of the Reaper’s Game, and losing means that he loses his life and getting erased. Neku is not a people person, and would rather hide behind his headphones than talk to people. Which is a bit of a disadvantage here. He partners up with a girl named Shiki, and they are quickly at odds with each other. Neku has to learn to open up and trust her, or risk getting erased. Beat and Rhyme are another pair, Beat is full of energy and eager to go, while Rhyme balances him out with her patience. Joshua is another character, he is a little obnoxious, but knows things about the Reaper’s Game that the rest don’t.

In addition to this main storyline, there are tons of little separate ones that you can follow while the game goes on. For example, one of the more minor characters is trying to be an entrepreneur, and you can follow his trials as he attempts to rule the trends of Shibuya. There’s also a pin that allows you to scan the area and read the thoughts of the people walking around, which change from day to day and week to week. With some sleuthing, you can tell the connections between the different weeks and how their stories are developing.

Gameplay here is really interesting, it’s a Nintendo DS game, and battle scenes involve Neku fighting on the bottom screen, with his partner on the top screen. Neku fights using various pins, each has its own activation, or psych. It could be touching the screen, slashing, or even blowing into the microphone. His partner fights using the arrow buttons or the ABXY buttons. And if it’s too complicated, his partner can fight on their own! However, using his partner successfully results in a bigger pin that unleashes their fusion power, refilling HP and dealing damage to all enemies.

You can also customize your pins that Neku has, equip all the characters with different clothes for different powers, eat food to gain power, and play a mini-game called Tin-Pin Slammer!

There’s a bunch of fun quirks to this game. It’s literally 99% sass, for example when you try to have a character wear two different clothes that go on the same body part, you get a message saying “why? Because you can’t. Deal with it.” Another interesting fact about clothes is that it takes more bravery (a stat that’s unique to all of the individual clothes as well as the characters, but you can improve this with eating) to wear female clothes, but they also have better powers that go along with them. And since most of the characters are male, yup, the game is encouraging you to send teenagers into battle cross-dressing. There’s also a few references to other games, notably Final Fantasy. I’m not a huge FF fan, so I can’t pick up on all of them, but they’re there. Also, after you finish the game you are introduced to “Another Day”, an alternative universe version of the game where all the characters have been exaggerated and it’s hilarious. I laugh every time I play it. You have to appreciate people who are willing to make fun of their own creation.

The game also provides you with a map of Shibuya. And there have been comparisons between the game’s graphics and the real thing, it’s very similar. The graphics overall are really good, the characters look unlike any other game. The music is also insanely good, the composers probably took inspiration from urban trends when they made this game because some of the songs have lyrics and everything.

The overall message of the game is also very unique. Of course, it involves Neku opening up and expanding his world a little. (Which is what the title is in reference too, not the world ending.) But it also involves trusting others and things like that. And my favorite aspect is that it turns out that the “bad guys” aren’t bad people, they’re just doing what they think is right at the time. There isn’t any “good” or “bad” it’s just people doing what they think is right and clashing. Which is essential for growth.

The characters have also shown up in Kingdom Hearts: Dream Drop Distance but I haven’t actually played that game, so I don’t know much about it.

And the most infuriating thing about this is that it’s been seven years since the game came out and there hasn’t been a sequel yet (but they have adapted it for iOS systems). What I would like to see in a sequel: familiar faces returning with more stories and explanation, particularly one about Neku’s friend who died a while ago; there’s a girl who shows up at the end of the iOS version, a completely new character, it’d be nice to know who she is; and finally in “Another Day” Mr. H comments on how you can see the Noise (enemies) in that world as well, then says that Neku could be able to help him sooner than he thinks, I want this to be developed on!

So that’s TWEWY in a nutshell. I can’t begin to explain how much this game means to me. It has been with me since middle school, and I would be lying if I said that I didn’t learn a few valuable things from it. I would highly recommend it to anyone and everyone.

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